Post by TermiteHunter on May 1, 2017 11:47:49 GMT -5

The Basics:
- Find any cache you have not previously found with a find count 1-10 greater than the previous entry.
- Log your find in the Relay then play a game of chance to win the round and pick up points based on the last entries find count.
- The round continues with the next cache to be found having a find count 1-10 finds greater than the previous entry until the round is won by a player.
- When a round is won the starting point is lowered to the round winners randomly determined number (2, 4, 6, 8, 10, or 12).
- Start a new round by finding a cache 1-10 finds greater than the starting number provided by the previous winners game of chance.
- Win rounds, gain points based on the number of finds for the round winning cache.
- WILDCARD: Be an online FTF (paper log FTF does not matter - online is all we lackys can verify, and we don't want to be in a "who got FTF debate" - it's happened) and that cache will be worth the MAXIMUM points for the current cache target.

How to Play in Detail:
Find a cache with a find count no more than 10 finds greater than the previous cache. To start with we will begin at "0" so any cache with a current find count of 1-10 is acceptable for the first cache.
After finding an eligible cache post your find here in the Relay Thread.
When posting rather than using the "Quick Reply" box, click the "Reply" button found at the top right of the quick reply box. This will take you to the full reply entry box. Indicate what cache you found adding a link to the cache and the "Found" count excluding your find.
At the top right of the reply box you will see a small dice icon. Click the dice icon once which will add one empty box to your post. You are now ready to post your entry in the Relay.
Click the "Create Post" button at the bottom right of the box to submit your entry.
You will then see your post in the Relay Thread. The post will now display two dice that you rolled. If you roll a "Double" (matching numbers on the dice) you have won this round.
If no double is rolled the round continues. The next cache to be found must have a find count no greater than 10 more than the last cache entered.
Your points for winning a round will be the total number of finds on that round winning cache less your find.
A new round will begin when a participant enters a cache and rolls the double.
This time starting with the sum of the numbers displayed on the round winning dice roll.

You must allow at least 2 other players to make entries prior to your next entry with the exception of a new round.
Any participant may start and participate at the start of the next round following a win.
Please no "sandbagging" Do not submit caches found prior to the previous entry. An exception is granted should you attempt to find an eligible cache and another member posts before you are able to post your find and the cache is still eligible following that posting. (need a count of 21-30, you find a 28, another member posts a 23 before you can, you may post your 28)
No back to back finds on a previously entered cache in a round.
Any cache listed on Opencaching.us, Geocaching.com or Terracaching is permitted
A FTF on any cache (first online log above "published", "accepted", etc) counts as 10 more (max permitted next find count) than the previous entry or roll.
Your final score will be the total points accumulated for each round won
Your chance for winning the prize will be based on ranking in the scoreboard and the number of participants overall.
All participants will receive a chance to win
This contest will run from 05/05/2017 to 07/31/2017 midnight
The GCGC Lackeys reserve the right to alter the rules at anytime to promote progression of the game.
Example Game Play

We start at 0
Cacher A finds a cache with 6 finds prior to theirs, Enters the find in the Relay and rolls 2 & 4
Cacher B must find a cache with a count of 7-16. B finds a cache with 12 finds and enters it in the Relay rolling 1 & 6
Cacher C must find a cache with a count of 13-22. C finds a cache with 20 finds and enters it in the Relay rolling 3 & 4
Cacher A may make an entry at this point having allowed two others to participate
Cacher D must find a cache with a count of 21-30. D finds a cache with 24 finds and enters it in the Relay rolling 3 & 3 DOUBLES
Cacher D has won this round with a score of 24
Any cacher may now find a cache with a count of 7-17 (a find count no greater than 10 more than the sum of the doubles rolled) to start the next round.
Cacher E is the first to log a cache online (their "Found It" log is the first "Found It" above the "Published" log). Even though the find count on that cache is 0, that cache counts as 17. Cacher E rolls the dice and get 1 and 5.
The next finder (anyone bit Cacher E) will need to find a cache with 18 to 27 finds *UNLESS THERE IS AN ONLINE FTF FIND, which will count as 27 finds.
6/18/2017 Rules adjustment: Upon the next rolling of doubles the starting count will be the total double die roll +10.
example- double 3 rolled (3+3+10= 16) the initial find count needed is 17-26.
7/7/17 Rules adjustment: Begginning Round 15, the starting count will be the total double die roll +20.
example- double 3 rolled (3+3+20=26) the initial find count needed is 27-36.
Additionally any participant is permitted to find their next cache after a waiting period of 24hrs between finds or 2 members have posted finds in the relay (which ever comes first)
example- Cacher A finds a cache with 30 previous finds, after waiting 24hrs following the posting Cacher A may find another cache with 31-40 finds (or current count) whether or not another participant has posted a find.
A SPRINT to the END